Free planning tool

The team building library

Proven team activities with step-by-step guides you can run yourself, plus bookable experiences when you want us to host.

Free planning tool

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What does the free Team building library do?

Free team building library: energisers, problem-solving, trust, creativity, strategy and CSR activities for indoor, outdoor, virtual and hybrid teams, with steps and facilitator tips. It is free to use with no sign-up, works in five languages and gives indicative results instantly.

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Price
Free, no sign-up
Languages
English, Turkish, Arabic, Russian, Spanish

Run-it-yourself activities

Free guides with materials, steps, facilitator tips and accessibility notes.

34 of 34 activities

Problem-solvingCreativity Marshmallow Challenge Teams build the tallest free-standing tower from spaghetti, tape and string, with a marshmallow on top, in 18 minutes.
  • 8–100 people
  • 45 minutes
  • Indoor · Active
Problem-solving Escape the Envelope A tabletop escape room in an envelope: chained puzzles, locks and codes that teams crack within an hour.
  • 8–120 people
  • 1 hour
  • Indoor · Active
StrategyUncertainty Pre-Mortem Imagine your next big project has failed spectacularly. Teams list why, then turn the causes into preventive actions.
  • 4–40 people
  • 1 hour
  • Hybrid · Calm
CSR & impactProblem-solving Charity Bike Build Teams earn parts through quick challenges and assemble children's bikes that are donated to a local charity at the end.
  • 10–300 people
  • 2 hours
  • Indoor · Active
Fast decisions Decision in 15 Minutes A time-boxed protocol for taking one real decision in a quarter of an hour: frame, options, criteria, decide, name an owner.
  • 4–20 people
  • 15 minutes
  • Hybrid · Active
Data-driven decisions Data Detective: Spot the Misleading Chart Teams examine a set of charts and headlines and race to find what is misleading: cut axes, missing baselines, cherry-picked dates and more.
  • 6–100 people
  • 45 minutes
  • Indoor · Active
EnergisersProblem-solving Human Knot Groups of eight to ten hold hands across a circle and untangle themselves without letting go. Quick, physical and full of laughter.
  • 8–40 people
  • 15 minutes
  • Outdoor · High energy
EnergisersTrust & communication Two Truths and a Lie Each person shares three short statements about themselves; the others guess which one is invented. Works in a room, on video or both.
  • 4–60 people
  • 15 minutes
  • Hybrid · Calm
EnergisersProblem-solving Silent Line-Up The whole group lines up in order of birthday, years at the company or distance travelled to the event, without saying a word.
  • 8–80 people
  • 10 minutes
  • Indoor · Active
Energisers Rock-Paper-Scissors Tournament Everyone plays; whoever loses becomes the cheering fan of the winner, until two giant crowds back the final pair.
  • 10–300 people
  • 10 minutes
  • Outdoor · High energy
Energisers Virtual Scavenger Hunt The facilitator calls out items ("something older than you", "a mug with a logo") and remote teams race to show them on camera.
  • 4–100 people
  • 20 minutes
  • Virtual · Active
Problem-solvingCreativity Egg Drop Challenge Teams design a protective package from everyday materials so a raw egg survives a drop from a balcony or ladder.
  • 8–80 people
  • 1 hour
  • Outdoor · Active
Problem-solvingStrategyFast decisions Lost at Sea Stranded on a life raft, teams rank 15 salvaged items by importance, first alone and then together, and compare with an expert answer.
  • 6–100 people
  • 45 minutes
  • Virtual · Calm
Trust & communication Minefield One blindfolded person crosses a field of "mines" (soft objects) guided only by a partner's voice.
  • 8–40 people
  • 30 minutes
  • Outdoor · Active
Trust & communicationCreativity Back-to-Back Drawing One partner describes a simple picture; the other draws it without seeing it. The results are funny and very revealing.
  • 4–100 people
  • 20 minutes
  • Virtual · Calm
Trust & communication Journey Lines Each person draws the highs and lows of their working life on one line and shares the story behind two points.
  • 4–30 people
  • 45 minutes
  • Hybrid · Calm
Trust & communication Appreciation Cards Everyone writes short, specific thank-you notes to colleagues, which are read or handed over at the end of the event.
  • 5–40 people
  • 30 minutes
  • Hybrid · Calm
Creativity Random Object Pitch Teams receive a random everyday object, reinvent it as a product and pitch it to a panel of "investors".
  • 8–100 people
  • 1 hour
  • Virtual · Active
CreativityStrategy Build the Team in Bricks With a handful of building bricks, each person builds a model of "how our team works today" and "how we want it to work".
  • 4–60 people
  • 1 hour
  • Indoor · Calm
CreativityEnergisers Improv: "Yes, and…" Short improvisation games where every idea is accepted and built upon instead of blocked.
  • 6–40 people
  • 30 minutes
  • Indoor · High energy
CreativityCSR & impact Team Mural Teams each paint one panel; together the panels form a large mural of the company's story or values.
  • 8–150 people
  • 1 hour 30 minutes
  • Outdoor · Calm
StrategyCreativity Cover Story Teams design the magazine cover that will celebrate their success three years from now: headline, quotes, numbers and pictures.
  • 6–80 people
  • 1 hour
  • Hybrid · Calm
StrategyProblem-solvingCoordination Bridge Builders Two teams in separate rooms each build half a bridge and must make it meet in the middle, communicating only through envoys.
  • 8–60 people
  • 1 hour
  • Indoor · Active
StrategyTrust & communication Red–Blue Game Teams choose red or blue over several rounds; scores depend on what other teams choose. Few groups maximise the total score.
  • 8–80 people
  • 45 minutes
  • Indoor · Active
CSR & impact Beach or Park Clean-Up with Litter Audit Teams clean a stretch of beach or park, then sort and count what they collected to report on the most common litter.
  • 10–500 people
  • 2 hours
  • Outdoor · Active
CSR & impact Care Package Assembly Teams assemble hygiene, school or food packages for a local organisation, racing to hit quality and quantity goals.
  • 10–500 people
  • 1 hour
  • Indoor · Calm
UncertaintyStrategy Assumption Mapping Teams list the assumptions behind a plan and map them by importance and evidence, to see which ones need testing first.
  • 4–30 people
  • 45 minutes
  • Hybrid · Calm
UncertaintyStrategy Quick Scenario Cards A 45-minute version of scenario planning: teams combine two uncertainty cards into four futures and test one decision against each.
  • 6–60 people
  • 45 minutes
  • Indoor · Calm
Team alignmentFast decisions Silent Brainstorm and Dot Vote Everyone writes ideas silently, the group clusters them, then each person votes with a few dots. Fast, fair and hard for one voice to dominate.
  • 4–60 people
  • 30 minutes
  • Hybrid · Calm
Team alignmentCoordination Roles and Responsibilities Speed-Mapping In under an hour, the team maps who is responsible, who decides, who is consulted and who is informed for its ten most important activities.
  • 4–20 people
  • 50 minutes
  • Hybrid · Calm
Data-driven decisionsUncertainty Estimation Challenge: Ranges, Not Guesses Teams estimate ten tricky quantities with a range they are 80 percent sure about, then discover how well calibrated they are.
  • 4–200 people
  • 30 minutes
  • Virtual · Calm
CoordinationProblem-solving Paper Plane Production Line Teams run a small factory that folds paper planes to a quality standard. After each round they redesign the process and try to deliver more with less waste.
  • 12–80 people
  • 1 hour
  • Indoor · High energy
CoordinationTrust & communication Minefield Command A coordination version of the classic minefield: blindfolded walkers are guided across a field of obstacles by a navigator who only receives information from a spotter.
  • 9–45 people
  • 40 minutes
  • Outdoor · Active
StrategyFast decisions Red Team, Blue Team One group presents a plan, a red team tries to find its weak points, and the blue team defends and improves it. A structured way to stress-test ideas.
  • 8–40 people
  • 1 hour 15 minutes
  • Indoor · Active

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